asyncore
— Asynchronous socket handler¶Source code: Lib/asyncore.py
Deprecated since version 3.6: Please use asyncio
instead.
Note
This module exists for backwards compatibility only. For new code we
recommend using asyncio
.
This module provides the basic infrastructure for writing asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do “more than one thing at a time.” Multi-threaded programming is the simplest and most popular way to do it, but there is another very different technique, that lets you have nearly all the advantages of multi-threading, without actually using multiple threads. It’s really only practical if your program is largely I/O bound. If your program is processor bound, then pre-emptive scheduled threads are probably what you really need. Network servers are rarely processor bound, however.
If your operating system supports the select()
system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the “background.” Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The asyncore
module solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap. For
“conversational” applications and protocols the companion asynchat
module is invaluable.
The basic idea behind both modules is to create one or more network
channels, instances of class asyncore.dispatcher
and
asynchat.async_chat
. Creating the channels adds them to a global
map, used by the loop()
function if you do not provide it with your own
map.
Once the initial channel(s) is(are) created, calling the loop()
function
activates channel service, which continues until the last channel (including
any that have been added to the map during asynchronous service) is closed.
asyncore.
loop
([timeout[, use_poll[, map[, count]]]])¶Enter a polling loop that terminates after count passes or all open
channels have been closed. All arguments are optional. The count
parameter defaults to None
, resulting in the loop terminating only when all
channels have been closed. The timeout argument sets the timeout
parameter for the appropriate select()
or poll()
call, measured in seconds; the default is 30 seconds. The use_poll
parameter, if true, indicates that poll()
should be used in
preference to select()
(the default is False
).
The map parameter is a dictionary whose items are the channels to watch.
As channels are closed they are deleted from their map. If map is
omitted, a global map is used. Channels (instances of
asyncore.dispatcher
, asynchat.async_chat
and subclasses
thereof) can freely be mixed in the map.
asyncore.
dispatcher
¶The dispatcher
class is a thin wrapper around a low-level socket
object. To make it more useful, it has a few methods for event-handling
which are called from the asynchronous loop. Otherwise, it can be treated
as a normal non-blocking socket object.
The firing of low-level events at certain times or in certain connection states tells the asynchronous loop that certain higher-level events have taken place. For example, if we have asked for a socket to connect to another host, we know that the connection has been made when the socket becomes writable for the first time (at this point you know that you may write to it with the expectation of success). The implied higher-level events are:
Event | Description |
---|---|
handle_connect() |
Implied by the first read or write event |
handle_close() |
Implied by a read event with no data available |
handle_accepted() |
Implied by a read event on a listening socket |
During asynchronous processing, each mapped channel’s readable()
and
writable()
methods are used to determine whether the channel’s socket
should be added to the list of channels select()
ed or
poll()
ed for read and write events.
Thus, the set of channel events is larger than the basic socket events. The full set of methods that can be overridden in your subclass follows:
handle_read
()¶Called when the asynchronous loop detects that a read()
call on the
channel’s socket will succeed.
handle_write
()¶Called when the asynchronous loop detects that a writable socket can be written. Often this method will implement the necessary buffering for performance. For example:
def handle_write(self):
sent = self.send(self.buffer)
self.buffer = self.buffer[sent:]
handle_expt
()¶Called when there is out of band (OOB) data for a socket connection. This will almost never happen, as OOB is tenuously supported and rarely used.
handle_connect
()¶Called when the active opener’s socket actually makes a connection. Might send a “welcome” banner, or initiate a protocol negotiation with the remote endpoint, for example.
handle_close
()¶Called when the socket is closed.
handle_error
()¶Called when an exception is raised and not otherwise handled. The default version prints a condensed traceback.
handle_accept
()¶Called on listening channels (passive openers) when a connection can be
established with a new remote endpoint that has issued a connect()
call for the local endpoint. Deprecated in version 3.2; use
handle_accepted()
instead.
Deprecated since version 3.2.
handle_accepted
(sock, addr)¶Called on listening channels (passive openers) when a connection has been
established with a new remote endpoint that has issued a connect()
call for the local endpoint. sock is a new socket object usable to
send and receive data on the connection, and addr is the address
bound to the socket on the other end of the connection.
New in version 3.2.
readable
()¶Called each time around the asynchronous loop to determine whether a
channel’s socket should be added to the list on which read events can
occur. The default method simply returns True
, indicating that by
default, all channels will be interested in read events.
writable
()¶Called each time around the asynchronous loop to determine whether a
channel’s socket should be added to the list on which write events can
occur. The default method simply returns True
, indicating that by
default, all channels will be interested in write events.
In addition, each channel delegates or extends many of the socket methods. Most of these are nearly identical to their socket partners.
create_socket
(family=socket.AF_INET, type=socket.SOCK_STREAM)¶This is identical to the creation of a normal socket, and will use the
same options for creation. Refer to the socket
documentation for
information on creating sockets.
Changed in version 3.3: family and type arguments can be omitted.
connect
(address)¶As with the normal socket object, address is a tuple with the first element the host to connect to, and the second the port number.
send
(data)¶Send data to the remote end-point of the socket.
recv
(buffer_size)¶Read at most buffer_size bytes from the socket’s remote end-point. An empty bytes object implies that the channel has been closed from the other end.
Note that recv()
may raise BlockingIOError
, even though
select.select()
or select.poll()
has reported the socket
ready for reading.
listen
(backlog)¶Listen for connections made to the socket. The backlog argument specifies the maximum number of queued connections and should be at least 1; the maximum value is system-dependent (usually 5).
bind
(address)¶Bind the socket to address. The socket must not already be bound. (The
format of address depends on the address family — refer to the
socket
documentation for more information.) To mark
the socket as re-usable (setting the SO_REUSEADDR
option), call
the dispatcher
object’s set_reuse_addr()
method.
accept
()¶Accept a connection. The socket must be bound to an address and listening
for connections. The return value can be either None
or a pair
(conn, address)
where conn is a new socket object usable to send
and receive data on the connection, and address is the address bound to
the socket on the other end of the connection.
When None
is returned it means the connection didn’t take place, in
which case the server should just ignore this event and keep listening
for further incoming connections.
close
()¶Close the socket. All future operations on the socket object will fail. The remote end-point will receive no more data (after queued data is flushed). Sockets are automatically closed when they are garbage-collected.
asyncore.
dispatcher_with_send
¶A dispatcher
subclass which adds simple buffered output capability,
useful for simple clients. For more sophisticated usage use
asynchat.async_chat
.
asyncore.
file_dispatcher
¶A file_dispatcher takes a file descriptor or file object along
with an optional map argument and wraps it for use with the poll()
or loop()
functions. If provided a file object or anything with a
fileno()
method, that method will be called and passed to the
file_wrapper
constructor. Availability: UNIX.
asyncore.
file_wrapper
¶A file_wrapper takes an integer file descriptor and calls os.dup()
to
duplicate the handle so that the original handle may be closed independently
of the file_wrapper. This class implements sufficient methods to emulate a
socket for use by the file_dispatcher
class. Availability: UNIX.
Here is a very basic HTTP client that uses the dispatcher
class to
implement its socket handling:
import asyncore
class HTTPClient(asyncore.dispatcher):
def __init__(self, host, path):
asyncore.dispatcher.__init__(self)
self.create_socket()
self.connect( (host, 80) )
self.buffer = bytes('GET %s HTTP/1.0\r\nHost: %s\r\n\r\n' %
(path, host), 'ascii')
def handle_connect(self):
pass
def handle_close(self):
self.close()
def handle_read(self):
print(self.recv(8192))
def writable(self):
return (len(self.buffer) > 0)
def handle_write(self):
sent = self.send(self.buffer)
self.buffer = self.buffer[sent:]
client = HTTPClient('www.python.org', '/')
asyncore.loop()
Here is a basic echo server that uses the dispatcher
class to accept
connections and dispatches the incoming connections to a handler:
import asyncore
class EchoHandler(asyncore.dispatcher_with_send):
def handle_read(self):
data = self.recv(8192)
if data:
self.send(data)
class EchoServer(asyncore.dispatcher):
def __init__(self, host, port):
asyncore.dispatcher.__init__(self)
self.create_socket()
self.set_reuse_addr()
self.bind((host, port))
self.listen(5)
def handle_accepted(self, sock, addr):
print('Incoming connection from %s' % repr(addr))
handler = EchoHandler(sock)
server = EchoServer('localhost', 8080)
asyncore.loop()