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Video as a background

RocketBlaster05

How would I go about setting the background of a scene to a video? Could I download a custom video, import it, then use it as a background, or do I have to set it something like a Webview? Any links/explanations would be appreciated. Thanks!

cvp

@RocketBlaster05 see here

RocketBlaster05

@cvp So I assume this means I won't be able to use a video downloaded onto my iPad? Is the only way to do this with a web view?

ts

@RocketBlaster05 No, you can still do it without a webview. Here’s one I made using my custom AVPlayer class

import os
import objc_util
import time

def is_number(n):
    if isinstance(n, float) or isinstance(n, int):
        return True
    else:
        return False

def get_playerItem(url):
    return objc_util.ObjCClass("AVPlayerItem").playerItemWithURL_(objc_util.nsurl(url))

"""def log(result):
    with open("log.txt", "at") as f:
        f.write(result.__str__())
        f.write('\n')"""

class AVPlayer:

    def __init__(self, arg=None, media_type='video'):
        self.item = None
        if isinstance(arg, str):
            self.fp = arg
            self.item = get_playerItem(arg)
        self.playCount = 0
        self.player = objc_util.ObjCClass("AVPlayer").playerWithPlayerItem_(self.item)
        if self.item:
            self.load_playerItem()
            if self.item_load_time:
                self.first_load()
        else:
            self._first_load = False
        if media_type == 'video':
            self.layer = objc_util.ObjCClass("AVPlayerLayer").playerLayerWithPlayer_(self.player)
        elif media_type == 'audio':
            self.layer = None
        else:
            raise ValueError("Media type can only be 'video' or 'audio', where audio files don't need a pre-made AVPlayerLayer")

    def first_load(self):
        try:
            self._kCMTimeZero = self.item.asset().duration()
            self._kCMTimeZero.a = 0
            self._kCMTimeZero.b = 1
            self._kCMTimeZero.c = 1
            self._kCMTimeZero.d = 0
            self._first_load = True
        except AttributeError:
            pass

    def load_playerItem(self):
        try:
            st = time.time()
            while not self.item.status():
                pass
            self.item_load_time = time.time() - st
        except AttributeError:
            pass

    def player_currentTime(self):
        return self.player.currentTime().a / self.player.currentTime().b

    def item_currentTime(self):
        try:
            return self.item.currentTime().a / self.item.currentTime().b
        except AttributeError:
            return None

    def item_duration(self):
        try:
            temp = self.item.asset().duration()
            while not temp.b:
                temp = self.item.asset().duration()
            if not temp.a:
                return None
            return temp.a / temp.b
        except AttributeError:
            return None

    def seek(self, val=None, secs=None, prog=None):
        try:
            temp = self.item.asset().duration()
            """with open("log.txt", "at") as f:
                f.write("File: {}\nCMTime(value: {}, timescale: {}, flag: {}, epoch: {})\n".format(self.fp, temp.a, temp.b, temp.c, temp.d))"""
            if is_number(val):
                ctime = self.item.currentTime()
                s = (ctime.a / ctime.b) + val
                temp.a = round(s * temp.b)
            elif is_number(secs):
                temp.a = round(secs * temp.b)
            elif is_number(prog):
                temp.a = round(temp.a * prog)
            self.player.seekToTime_toleranceBefore_toleranceAfter_(temp, self._kCMTimeZero, self._kCMTimeZero, argtypes=[objc_util.Structure, objc_util.Structure, objc_util.Structure], restype=None)
            return True
        except AttributeError:
            return False

    def remove_current_item(self):
        self.player._removeItem_(self.item)

    def replace_item(self, arg):
        if self.item:
            e = self.item.error()
            if e:
                print(self.fp)
                print(e)
                print()
        self.remove_current_item()
        self.item_load_time = None
        self.fp = None
        if isinstance(arg, str):
            self.fp = arg
            self.item = get_playerItem(arg)
        elif arg is not None:
            raise Exception("replace_item only accepts None or file path in string format")

        self.playCount = 0
        self.player.replaceCurrentItemWithPlayerItem_(self.item)
        if self.item:
            self.load_playerItem()
            if self.item_load_time:
                if not self._first_load:
                    self.first_load()

Now here’s the example I just finished a bit ago using the help that @cvp posted (thank you @cvp and @yueqiw)


import objc_util
import ui
import scene
import os
from AVPlayer import AVPlayer
import threading
import time

refresh_rate = 1 / 60
sa = objc_util.UIApplication.sharedApplication()
screen_size = ui.get_screen_size()
screen_min = min(screen_size)
screen_max = max(screen_size)

def get_files_by_ext(p, ext):
    items = []

    for item in os.listdir(p):
        item_path = os.path.join(p, item)
        if os.path.isdir(item_path):
            for each in get_files_by_ext(item_path, ext):
                items.append(each)
        elif os.path.isfile(item_path):
            if item.rsplit('.', 1)[-1] == ext:
                items.append(item_path)

    return items

@objc_util.on_main_thread
def update_layer():
    sv.vp.layer.frame = sv.objc_instance.bounds()

def switch_item(val):
    if sv.v_items_len > 0:
        sv.i += val
        while sv.i < 0:
            sv.i += sv.v_items_len
        while sv.i >= sv.v_items_len:
            sv.i -= sv.v_items_len
        sv.vp.replace_item(sv.v_items[sv.i])
        v.name = sv.i.__str__()
        update_layer()
        sv.vp.player.play()
    else:
        print("No item to switch to")

@ui.in_background
def move_left(sender):
    switch_item(-1)

@ui.in_background
def move_right(sender):
    switch_item(1)

def loop(ref):
    while v.on_screen:
        if not ref.vp.player.rate() and not sa.applicationState():
            ref.vp.seek(secs=0)
            ref.vp.player.play()
        time.sleep(refresh_rate)
    else:
        ref.vp.remove_current_item()

@ui.in_background
def setup(ref):
    if ref.v_items:
        ref.i = 0
        v.name = ref.i.__str__()
        ref.vp = AVPlayer(ref.v_items[ref.i])
    else:
        print("There is no file to load")
        ref.vp = AVPlayer(None)
    #ref.objc_instance.layer().addSublayer_(ref.vp.layer)
    ref.objc_instance.layer().insertSublayer_atIndex_(ref.vp.layer, 0)
    update_layer()
    ref.vp.player.play()
    ref.t = threading.Thread(target=loop, args=(ref,))
    ref.t.start()

class MyScene(scene.Scene):

    def setup(self):
        self.update_interval = refresh_rate
        self.clear_color = objc_util.c.glClearColor
        self.clear_color.restype = None
        self.clear_color.argtypes = [objc_util.c_float, objc_util.c_float, objc_util.c_float, objc_util.c_float]
        self.clear = objc_util.c.glClear
        self.clear.restype = None
        self.clear.argtypes = [objc_util.c_uint]
        self.buffer_bit = 0x00004000
        self.view.objc_instance.glkView().setOpaque_(False)
        self.sn = scene.SpriteNode('emj:Christmas_Tree', parent=self)
        self.sn.position = (0, self.sn.size[1])

    def draw(self):
        self.clear_color(0, 0, 0, 0)
        self.clear(self.buffer_bit)

    def did_change_size(self):
        update_layer()

    def update(self):
        c = self.children[-1]
        if sa.statusBarOrientation() == 1:
            c.position = ((scene.gravity().x + 1) * (0.5 * v.width), c.position.y)
        else:
            if sa.statusBarOrientation() == 3:
                m = -1
            else: #this is 4
                m = 1
            c.position = ((m * scene.gravity().y + 1) * (0.5 * v.width), c.position.y)

    def touch_began(self, touch):
        self.children[-1].position = touch.location

    def touch_moved(self, touch):
        self.children[-1].position = touch.location

    def touch_ended(self, touch):
        self.children[-1].position = touch.location

if __name__ == '__main__':
    lb = ui.ButtonItem()
    lb.image = ui.Image('iow:arrow_left_b_32')
    lb.action = move_left
    rb = ui.ButtonItem()
    rb.image = ui.Image('iow:arrow_right_b_32')
    rb.action = move_right

    v = ui.View()
    v.right_button_items = (rb, lb)
    v.present('fullscreen')

    sv = scene.SceneView()
    sv.v_items = get_files_by_ext(".", "mp4")
    sv.v_items_len = len(sv.v_items)
    sv.width = v.width
    sv.height = v.height
    sv.flex = "WH"
    sv.scene = MyScene()
    v.add_subview(sv)
    setup(sv)

ts

The first code is saved in a file called AVPlayer.py

RocketBlaster05

@ts Does the first program require a URL to like a youtube video?

RocketBlaster05

def get_playerItem(url):
return objc_util.ObjCClass("AVPlayerItem").playerItemWithURL_(objc_util.nsurl(url))

And if so Is this line where I put the URL?

ts

It’s optional, AVPlayer() accepts None or a URL, but yes AVPlayer(url)

ts

You import AVPlayer from a different file as seen in the second code. That function gets called automatically when you either create a new AVPlayer() or call the replace_item() of the AVPlayer()

RocketBlaster05

@ts I Used a YouTube Link in order to test it but it says I have invalid syntax at the question mark in the link (i.e. youtube.com/watch?...) Any Ideas why this is happening? Thanks

ts

You are going to need the youtube_dl module to get the direct link (not a webpage). If you had local files or a direct link to the media item (video / audio) this would work (pass ‘audio’ as the second argument for AVPlayer() to work with an audio player), otherwise you may have to look into the webview route unless you figure out how to install youtube_dl

cvp

I think if you have downloaded your video in Pythonista files, you could use url like

file:///private/var/mobile/Containers/Shared/AppGroup/1B829014-77B3-4446-9B65-034BDDC46F49/Pythonista3/Documents/MesTests/mov_dog.mp4
cvp

This works

import os
import ui

v = ui.View()
v.frame = (0,0,400,400)
web = ui.WebView()
v.add_subview(web)
movie_path = '~/Documents/MesTests/mov_dog.mp4'
mov_url = 'file://' + os.path.expanduser(movie_path)
mov_url = mov_url.replace(' ','%20')
web.load_url(mov_url)
v.present('sheet')
ts

@cvp My introduction is haunting me...I didn’t mean what I said. I said “I made” and then “with the help”, you guys are really kind here and it looks like I just appeared snatching some code and claiming “I made” (I still edit that post to hopefully fix the way I wrote it). Also I’m not trying to ignore you or “be that new guy”, I just wanted to contribute back for all the support here (as a thank you). I guess I deserve that for my quick jump “No here’s my AVPlayer script though”, but instead I should have made my own post to share my code as thanks now I think about it...

Also feel free to correct my grammar / code, along with using my code :) I spent nearly if not over 3 years (on and off and many variants of it) updating @JonB take on his avplayer.py (thanks @JonB). I learned from that (originally borrowed his seek method otherwise figured out how it worked) and realized not long ago I don’t actually have to define a CMTime struct in order to seek. The longest and first feat was figuring out how to rotate the video lol...and thirdly obtaining a kCMTimeZero for better precision for seeking after figuring out how to get the seek to work... Also realized since the AVPlayerLooper doesn’t allow a swapTemplateItem method, I just use the standard AVPlayer which works as intended (after a replace item otherwise the AVPlayerLooper freaks out -> requires more replacing). I made the AVPlayer class so I can reuse it, make it better, but more importantly hook it up to work with playlists (once I figure out how to implement that feature). I have lots of ideas; mute audio, add video / audio objects, look into an audio normalizer to save your ears, loopCount, loopBy, and more

cvp

@ts Don't worry, you can't find worst grammar than mine and even my code is always quick and dirty (my signature 😁). In the forum, for me, if we can help somebody with some lines, it is good. The requester can always make the code better or easier for his personal use.
Welcome here in this marvelous forum, full of marvelous guys using this marvelous app developed by a marvelous super-héro.

ts

I entirely agree with your last statement, that is very true (still amazing to this day)

ts

@RocketBlaster05 Oh sorry, sometimes I do that. You can take out the .isfile() check in the replace_item() to allow links (I just realized my mistake) and take out the is_int function in the first script (I took out a method that used it but fix is_number() first since that’s the only thing using it). As well take out the “import os” since there is no more, a call to that module. Also that code (first script) can be saved however you want to name it, as well as the class name, but when you want to utilize it, the format is

from file_name import something

So in my case, the file_name is AVPlayer and I’m importing the class AVPlayer. Also if you run into issues, discuss it somewhere on this forum so I can improve it

The other thing I noticed was in the init(), I did

if type(arg) == str:

Instead of

if isinstance(arg, str):

(The difference as I looked it up when I first noticed it is isinstance accepts inheritance whereas type does not)

ts

@RocketBlaster05 If you still require the youtube_dl module, you can do it as suggested here or alternatively a small edit I did from his script years ago (in order to get it to work, also, let me know if this code should be removed from this post). Every other week or so, you can backup then download to keep it updated

# coding: utf-8
# author: Shaun Hevey
# youtube-dl downloader is used to download youtube_dl and patch it to work in Pythonista.
# Replace function came from http://stackoverflow.com/questions/39086/search-and-replace-a-line-in-a-file-in-python
# Download file was adapted from Python file downloader (https://gist.github.com/89edf288a15fde45682a)

import console
import os
import requests
import shutil
import tempfile
import time
import ui
import zipfile

youtubedl_dir = 'youtube_dl'
youtubedl_location = './site-packages/'
backup_location = './backup/youtube_dl/'
youtubedl_downloadurl = 'https://yt-dl.org/downloads/latest/youtube-dl'
youtubedl_unarchive_location = './temp/'
files_to_change = [('utils.py','import ctypes','#import ctypes'),
                   ('utils.py','import pipes','#import pipes'),
                   ('YoutubeDL.py','self._err_file.isatty() and ',''),
                   ('downloader/common.py','(\'\\r\\x1b[K\' if sys.stderr.isatty() else \'\\r\')','\'\\r\''),
                   ('extractor/common.py',' and sys.stderr.isatty()','')]

def backup_youtubedl(sender):
    console.show_activity('Checking for youtube-dl')
    if os.path.isdir(youtubedl_location+youtubedl_dir):
        console.show_activity('Backing up youtube-dl')
        if not os.path.exists(backup_location):
            os.makedirs(backup_location)
        shutil.move(youtubedl_location+youtubedl_dir,backup_location+youtubedl_dir+ time.strftime('%Y%m%d%H%M%S'))
    console.hide_activity()

@ui.in_background
def restore_youtubedl_backup(sender):
    if not os.path.isdir(backup_location) or not os.listdir(backup_location):
        console.alert('Nothing to do', 'No backups found to restore')
    else:
        folders = os.listdir(backup_location)
        folder = folders[len(folders)-1]
        shutil.move(backup_location+folder,youtubedl_location+youtubedl_dir)
        console.alert('Success','Successfully restored '+folder)

def downloadfile(url):
    localFilename = url.split('/')[-1] or 'download'
    with open(localFilename, 'wb') as f:
        r = requests.get(url, stream=True)
        total_length = r.headers.get('content-length')
        if total_length:
            dl = 0
            total_length = float(total_length)
            for chunk in r.iter_content(1024):
                dl += len(chunk)
                f.write(chunk)
                #.setprogress(dl/total_length*100.0)
        else:
            f.write(r.content)
    return localFilename

def process_file(path):
    os.mkdir(youtubedl_unarchive_location)
    if zipfile.is_zipfile(path):
        zipfile.ZipFile(path).extractall(path=youtubedl_unarchive_location)

@ui.in_background
def update_youtubedl(sender):
    if os.path.exists(youtubedl_location+youtubedl_dir):
        msg = 'Are you sure you want to update youtubedl exists in site-packages and will be overwritten'
        if not console.alert('Continue',msg,'OK'):
            return
    console.show_activity('Downloading')
    file = downloadfile(youtubedl_downloadurl)
    console.show_activity('Extracting')
    process_file(file)
    console.show_activity('Moving')
    if os.path.exists(youtubedl_location+youtubedl_dir):
        shutil.rmtree(youtubedl_location+youtubedl_dir)
    shutil.move(youtubedl_unarchive_location+youtubedl_dir, youtubedl_location)
    console.show_activity('Cleaning Up Download Files')
    shutil.rmtree(youtubedl_unarchive_location)
    os.remove(file)
    console.show_activity('Making youtube-dl friendly')
    process_youtubedl_for_pythonista()
    console.hide_activity()

def process_youtubedl_for_pythonista():
    for patch in files_to_change:
        filename, old_str, new_str = patch
        replace_in_file(youtubedl_location+youtubedl_dir+'/'+filename, old_str, new_str)

def replace_in_file(file_path, old_str, new_str):
    with open(file_path, encoding='utf-8') as old_file:
        #Create temp file
        fh, abs_path = tempfile.mkstemp()
        os.close(fh)  # close low level and reopen high level
        with open(abs_path,'w', encoding='utf-8') as new_file:
            for line in old_file:
                new_file.write(line.replace(old_str, new_str))
    #Remove original file
    os.remove(file_path)
    #Move new file
    shutil.move(abs_path, file_path)

def make_button(title, action):
    button = ui.Button(title=title)
    button.action = action
    button.background_color ='lightgrey'
    button.border_color = 'black'
    button.border_width = 1
    button.flex = 'WB'
    return button

view = ui.View(frame=(0,0,172,132))
view.background_color = 'white'

backup_button = make_button(title='Backup YoutubeDL', action=backup_youtubedl)
backup_button.center = (view.width * 0.5, view.y+backup_button.height)
view.add_subview(backup_button)

restore_button = make_button(title='Restore YoutubeDL', action=restore_youtubedl_backup)
restore_button.center = (view.width * 0.5, backup_button.y+restore_button.height*1.75)
view.add_subview(restore_button)

download_button = make_button(title='Download YoutubeDL', action=update_youtubedl)
download_button.center = (view.width * 0.5, restore_button.y+download_button.height*1.75)
view.add_subview(download_button)

view.present('sheet')