techteej
May 19, 2014 - 15:01
I would like to build a Character Selection scene with the scene module using images saved to the device, but I'm not quite sure how exactly to start it. Any help would be appreciated.
I would like to build a Character Selection scene with the scene module using images saved to the device, but I'm not quite sure how exactly to start it. Any help would be appreciated.
draggableImages.py https://gist.github.com/cclauss/5380169 or ImageCongaLine.py https://gist.github.com/cclauss/6414599 might help ( make sure you are not in a folder when running the second).
Here's what I have so far. It has some errors that I'm not quite sure how to work through.
from scene import *
class bug_rect (object):
rect(50, 350, 260, 260)
class key_rect (object):
rect(405, 350, 260, 260)
class MyScene (Scene):
def setup(self):
center = self.bounds.center()
def draw(self):
background(0.40, 0.80, 1.00)
fill(0.00, 0.50, 1.00)
image('PC_Enemy_Bug', 55, 350, 250, 250)
image('PC_Key', 405, 350, 250, 250)
fill(1, 0, 0)
for touch in bug_rect():
rect(touch.location.x - 50, touch.location.y - 50, 100, 100)
for touch in key_rect():
rect(touch.location.x - 50, touch.location.y - 50, 100, 100)
def touch_began(self, touch):
pass
def touch_moved(self, touch):
pass
def touch_ended(self, touch):
pass
run(MyScene())
import scene, sound, time
bug_rect = scene.Rect(50, 350, 260, 260)
key_rect = scene.Rect(405, 350, 260, 260)
def play_notes(in_notes):
if isinstance(in_notes, str):
in_notes = in_notes.split()
for note in in_notes:
sound.play_effect('Piano_' + note)
time.sleep(0.5)
class MyScene(scene.Scene):
def __init__(self):
scene.run(self)
def setup(self):
center = self.bounds.center()
def draw(self):
scene.background(0.40, 0.80, 1.00)
scene.fill(0.00, 0.50, 1.00)
scene.image('PC_Enemy_Bug', *bug_rect)
scene.image('PC_Key', *key_rect)
scene.fill(1, 0, 0)
def touch_began(self, touch):
if touch.location in bug_rect:
play_notes('C3 D3 E3 C3')
elif touch.location in key_rect:
play_notes('E3 D3 C3 E3')
def touch_moved(self, touch):
pass
def touch_ended(self, touch):
pass
MyScene()
I'm having a little trouble implementing it into the game.