i tried adding "LANDSCAPE" to the run part, but im using a rotation based controls and they only work on portrait. Please help me. Thanks!

```
from scene import *
import sound
import ui
import os

x,y = get_screen_size()

def cmp(a, b):
return ((a > b) - (a < b))

standing_texture = Texture('IMG.GIF')
walk_textures = [Texture('IMG-1.GIF'), Texture('IMG.GIF'), Texture("IMG-2.GIF")]

class Game (Scene):
def setup(self):
self.background_color = '#004f82'
ground = Node(parent=self)
x = 0
while x <= self.size.w + 64:
tile = SpriteNode('plf:Ground_PlanetHalf_mid', position=(x, 0))
ground.add_child(tile)
x += 64

    self.player = SpriteNode(standing_texture)
    self.player.anchor_point = (0.5, 0)
    self.player.position = (self.size.w/2, 32)
    self.add_child(self.player)

    self.walk_step = -1

def update(self):
    g = gravity()
    if abs(g.x) > 0.05:
        self.player.x_scale = cmp(g.x, 0)
        x = self.player.position.x
        max_speed = 5
        x = max(0, min(self.size.w, x + g.x * max_speed))
        self.player.position = x, 32
        step = int(self.player.position.x / 40) % 2
        if step != self.walk_step:
            self.player.texture = walk_textures[step]
            sound.play_effect('FART #2.mp3', 0.05, 1.0 + 0.5 * step)
            self.walk_step = step
    else:
        self.player.texture = standing_texture
        self.walk_step = -1

if name == 'main':
run(Game(), LANDSCAPE) ```