[deleted]
Jun 10, 2019 - 09:45
I have a scene.SpriteNode object with the plf:Tile_Spikes texture. I put it at the top of the scene so I want to make the spikes face downwards. How can I do it ?
Screenshot: https://imgur.com/snJXH8Z
The part of the code which creates spikes:
class Game(scene.Scene):
def make_spikes(self):
x = 0
while True:
if x >= self.size.height:
break
spike = scene.SpriteNode('plf:Tile_Spikes', position=(x, self.size.height))
self.add_child(spike)
self.spikes.append(spike)
x += 64