Timing and Queuing
Either my code ends a game and opens a Game Over menu before an Action sequence was completed.eg pearly removing the last cards from the screen.
—or—
Or fast user interactions are so fast that calls to an object ( that removes pairs of cards for example) are too frequent and cause errors, that are not seen when user acts more slowly.
I am confident there are techniques that I need to find in the documentation... pointers to the right pages please, for
1 Method for allowing an action to complete, before Game Over
2 Method for queuing calls to a block of code
Thanks in anticipation
Part of my problem is 1 I don’t know the keywords to search for
And 2 the current document search is pretty unforgiving.
I often find myself backing out to Google to try and explore a Python concept.