Hello everybody, Im trying to get a SpriteNote class to have a function with a nested Scene.update() funnction. However it does not work, Does anybody know why or maybe is not possible for classes to have update()?
Here is the code
```
from scene import *
A = Action
class Enemy (SpriteNode):
def init(self, kwargs):
SpriteNode.init(self, 'spc:EnemyBlack4', kwargs)
class Galaxy (Scene):
def setup (self):
self.background_color = '#0c1037'
self.test = []
self.blasers = []
def update(self):
self.enemy_appear()
def enemy_appear(self):
enemy = Enemy(parent=self)
enemy.position = (355,540)
self.test.append(enemy)
def update(self):
blasers = SpriteNode('spc:LaserBlue11', parent=self)
blasers.position = enemy.position + (0, 30)
blasers.z_position = -1
actions = [A.move_to(5, 100, 2 * 5), A.remove()]
blasers.run_action(A.sequence(actions))
self.blasers.append(blasers)
run(Galaxy())```
Happy for any help