Hi guys, I'm coding a game of mine, and it's becoming a bit too long to navigate around easily, so I was wondering if I could possibly create my own module and store all of my definitions in it? Whenever I create a definition in my module and then call it in my main program I get an error: "module 'Module' has no attribute 'removeTower'" Also Im self taught, so it may very well be that I'm missing some simple piece.
This here is my module:
from scene import *
import sound
import random
import math
A = Action
class MyScene (Scene):
def setup(self):
pass
def did_change_size(self):
pass
def update(self):
pass
def touch_began(self, touch):
pass
def touch_moved(self, touch):
pass
def touch_ended(self, touch):
def removeTower():
global rockTowerBoolean
global archerTowerBoolean
global fireTowerBoolean
if rockTowerBoolean == True:
self.rockTower.remove_from_parent()
rockTowerBoolean = False
elif archerTowerBoolean == True:
self.archerTower.remove_from_parent()
archerTowerBoolean = False
elif fireTowerBoolean == True:
self.fireTower.remove_from_parent()
fireTowerBoolean = False
pass
if __name__ == '__main__':
run(MyScene(), show_fps=False)