@dcl, what @JonB said. Gestures can be expected to work on the level of the whole scene.view, but not on the level of individual Nodes, which to my understanding are made of GL code created by @omz, i.e. they have no connection to Apple UIKit gestures.
As Nodes expose touches, it is reasonably easy to roll your own gestures where needed. And since all the relevant code in Gestures is Apple's and hidden behind the covers, I would not think that Gestures would be a very useful as a template for your custom gestures. Rather, I would look at the numerous scene-based games for samples.
Supplementing view-level gestures (handled by Gestures code) with your own Node-level gestures code is an idea, but expect some trouble managing both firing at the same time. At least that's what happens in UI code.