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May 28, 2017 - 08:23
import scene
def make_oval_sprite(width=100, height=100, fg_color='blue', bg_color='grey'):
with scene.ui.ImageContext(width, height) as ctx:
scene.ui.set_color(bg_color)
scene.ui.Path.rounded_rect(0, 0, width, height, height / 10).fill()
scene.ui.set_color(fg_color)
scene.ui.Path.oval(0, 0, width, height).fill()
return ctx.get_image()
class MyScene(scene.Scene):
def setup(self): # scene.SpriteNode() wants an image name, not an image.
scene.SpriteNode(make_oval_sprite(), parent=self, position=(200,200))
scene.run(MyScene())
# make_oval_sprite().show()