Oh, sorry about that. Right now, I'm just trying to fix a simplified, very basic, gif-SpriteNode thing-a-ma-bobby. This is my code:
from scene import *
class MyScene(Scene):
def setup(self):
img = 'horsegif.GIF'
texture = Texture(img)
background = SpriteNode(texture)
background.size = self.size
background.anchor_point = 0,0
background.position = 0,0
self.add_child(background)
run(MyScene())
It isnt much.
By that way, the adjustment that I made earlier was just making the Texture from a file path instead of a ui.Image of the gif file. I don't know why it changed the results... I'm a bit clueless when it comes to gifs.