Hello Pythonista friends,
Me again ;-) with a simple question which could not be answered by the documentation: Is there any kind of useable destructor for a Scene object? When terminating the program I would like to save some data which is created dynamically during the runtime and as I see for the moment the nicest solution would be a member function within my class (the class is derived from scene.Scene). Sometimes I have used __del__ in other classes but it does not seem to work in a stable way. Is there a function within Scene which is called when the scene is closed and all nodes are still available?
Stefan