Hi there,
I probably just don't get the right way to do (sorry, newcomer to Pythonista), but I can't figure out how to make it work.
I would like to play a serie of actions on LabelNodes for a game splash screen.
I move elements to the right place, sequentialy, using also "wait"
The problem I have is the last sequence, where only the fade out (fade_to (0,.1)) is working. I can't get the fade in (fade-to (1,.1) working...The goal will be to smooth blink 'Press To Start" using a "repeat" at the end.
Any idea ?
Here is my code :
# splash screen
# done with scene Actions
from scene import *
import sound
import random
import math
A = Action
class Splash (Scene):
def setup(self):
self.background_color = '#efefef'
med_font =('Futura', 30)
self.title_buton =LabelNode('Press to Start', med_font, color ='black')
self.title_buton.position = (self.size.w/2,-100)
self.title_buton.z_position = -1
self.title_buton.alpha = 1
self.add_child(self.title_buton)
def did_change_size(self):
pass
def update(self):
self.title_buton.run_action(A.sequence(A.wait(.5),A.move_to(self.size.w/2,self.size.h/2-160,.1)))
#the following seq never plays the "fade_to (1,0.1)" instruction :(
self.title_buton.run_action(A.sequence(A.wait(2),A.fade_to(0,0.5,TIMING_LINEAR),A.wait(0.5),A.fade_to(1,0.5,TIMING_LINEAR)))
if __name__ == '__main__':
run(Splash(), PORTRAIT, show_fps=True)