Sound stop_effect stops the sound with a hard "noise" since Last Update of Version 1.6. See example code: If your touch is between 0.1-0.3 seconds, you can hear it. Is there any way to fix it?
from scene import *
import sound
import os
global keyid
class Sound (Scene):
def setup(self):
sound.load_effect('Piano_F3')
def draw(self):
pass
def touch_began(self, touch):
global keyid
keyid = sound.play_effect('Piano_F3')
def touch_ended(self, touch):
global keyid
sound.stop_effect(keyid)
run(Sound(), PORTRAIT)