Serpensine
Dec 03, 2015 - 12:29
Is it possible to get a sound.Player to play in a scene? I have tried the following code in the setup method:
music_player = sound.Player(file_path)
music_player.play()
But it does not work. sound.play_effect(file_path) does work though, and both of these work when not presented in a scene. Is there a way to make it work?