In this code:
from scene import *
from random import *
class Particle(object):
def __init__(self, wh):
self.w = wh.w
self.h = wh.h
self.x = randint(0, self.w)
self.y = randint(0, self.h)
self.vx = randint(-10, 20)
self.vy = randint(-10, 20)
self.colour = Color(random(), random(), random())
self.cells=Rect(self.x, self.y, 5, 5)
global cells
cells=self.cells
print(cells, "object")
def update(self):
self.x += self.vx
self.y += self.vy
self.vx *= 0
self.vy *= 0
if self.x > self.w:
self.x = self.w
self.vx *= -1
if self.x < 0:
self.x = 0
self.vx *= -1
if self.y > self.h:
self.y = self.h
self.vy *= -1
if self.y < 0:
self.y = 0
self.vy *= -1
def draw(self):
fill(*self.colour)
ellipse(*self.cells)
class Intro(Scene):
def setup(self):
self.psize=16
self.psize=10
global plocx
global plocy
global newplocx
global newplocy
plocx=240
plocy=160
newplocx = 0
newplocy = 0
self.player = Rect(plocx, plocy, 20, 20)
self.colour = Color(random(), random(), random())
self.particles = []
for p in xrange(100):
self.particles.append(Particle(self.size))
def touch_began(self, touch):
global x1
global y1
x1=touch.location.x
y1=touch.location.y
def touch_moved(self, touch):
global plocx
global plocy
global newplocx
global newplocy
x=touch.location.x
y=touch.location.y
if x > x1:
addx=x-x1
newplocx=plocx+addx
if x < x1:
subx=x-x1
newplocx=plocx+subx
if y > y1:
addy=y-y1
newplocy=plocy+addy
if y < y1:
suby=y-y1
newplocy=plocy+suby
while newplocx != plocx and newplocy > plocx:
plocx = plocx + 1
self.player = Rect(plocx, plocy, self.psize, self.psize)
if plocx == newplocx:
self.player = Rect(plocx, plocy, self.psize, self.psize)
while newplocx != plocx and newplocx < plocx:
plocx = plocx - 1
self.player = Rect(plocx, plocy, self.psize, self.psize)
if plocx == newplocx:
self.player = Rect(plocx, plocy, self.psize, self.psize)
while newplocy != plocy and newplocy > plocy:
plocy = plocy + 1
self.player = Rect(plocx, plocy, self.psize, self.psize)
if plocy == newplocy:
self.player = Rect(plocx, plocy, self.psize, self.psize)
while newplocy != plocy and newplocy < plocy:
plocy = plocy - 1
self.player = Rect(plocx, plocy, self.psize, self.psize)
if plocy == newplocy:
self.player = Rect(plocx, plocy, self.psize, self.psize)
def draw(self):
background(0, 0.05, 0.2)
self.player = Rect(plocx, plocy, self.psize, self.psize)
if not self.player.intersects(self.player):
ellipse(*self.player)
if self.player.intersects(self.player):
self.newpsize=self.psize+1
self.psize=self.newpsize
ellipse(*self.player)
for p in self.particles:
p.update()
p.draw()
run(Intro(), LANDSCAPE)
There is an object and a scene.
I need to move self.cells to the scene but when I store it in another variable, in the scene only the last variable shows up..
E.g
Object:
Self.cells;
A
B
C
D
In the scene only D will actually be moved.
When the code is run, you will se what I mean...
There is a print of self.cells and it had 100 values. How can I transfer all of them to the Scene?
Thanks in advance!