Ok, so I am making an RPG game, and I need to draw an image on the screen. The problem is, however, that when I do this, I end up getting a white square where the image should be.
To make an image appear on-screen, I put my "image()" inside of the draw function. Does it make a square because it is drawn about 60 times per second, and it overflows that section of the screen, so it just turns white?
I would really like an answer to this question, and if I get an understandable one, I should have all the answers I need to successfully make my game.
Thank you lots!