What is value in using both? Are their "run" loops the on the same or independent threads?
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Scene and ui
They have different use cases. scene is mostly for games, ui mostly for app-like GUIs. In some cases, you might need functionality from both – for example, you might use a ui.TextField in a game that allows you to enter your name etc.
Are their interoperability issues?
Interoperability? What's that? ;)
There is the ui.SceneView, which can show a scene inside a UI, with a few minor limitations, but that's basically all you can do. The other way around is practically impossible, except perhaps for popover views on top of a scene.
no idea lol
@hbgmysite very subtle spam there.
scene.SceneView actually.
Could someone point to an example of using scene.SceneView? I'd love to be able to add a scene-powered element in an existing ui-based application to be able to display content based on input from ui widgets, but I'm not completely understanding the use of SceneView, especially when trying to add a "custom view" widget in the UI editor. Thanks!
Edit: figured it out, after finding https://omz-forums.appspot.com/pythonista/post/5817214200446976
I'll clean up my code and post the example script and .pyui file soon, in the hopes it will help others.