How would I use the ui module (preferably using the built in visual ui editor) to create a ui that has a constantly updating text box? I want to be able to constantly feed my user information as they progress through my text-based-game. (This means I don't want the user to be able to edit the text I show them.)
Forum Archive
How To make a "live" textbox?
Brian
Oct 03, 2014 - 02:07
techteej
Oct 02, 2014 - 02:20
I can't help with the auto updating text box, but If you don't want the user to be able to edit the text you show them, text view would be the thing to use. You can set it up to look just like a text field if you're going for that.
JonB
Oct 02, 2014 - 03:45
If you want a scrollable view, similar to the console, then TextView is the way to go. You can set
tv.editable = False
To disable editing.
To append text, you would simply add to the text property:
tv.text += 'You were eaten by a Grue.\n'
In the above, tv is the actual textview object, which you can get by name from your loaded root view.
You might consider implementing a delegate for the textview, which implements
def textfield_did_change(self, textfield):
textfield.content_offset = (0, textfield.content_size[1] - textfield.height)
Which forces scrolling to the bottom after each line is added
Brian
Oct 03, 2014 - 02:07
You guys are the best! That's exactly what I was looking for, thanks for the help.